


That will cause players quitting, if PVP turns out is a substantial part for character to progress (e.g. When you got defeated, you hope you lost because your opponent out-played you, but most of the time in a P2W PVP, you lost because your opponent simply put more money than you on this game. Buyers will easily dominate the battle, no question about that. However, if you put PVP mode in a P2W game, it is not going to end well. This is almost a must for a RPG, devs have to eat after all, so I'm completely fine for that. I heard from the devs that skins will be released with PvP! (not really but i'm just saying- it wont ever happen)Actually, I don't think PVP is a good idea for this game, with the following reason:ĭon't get triggered immediately, I'm not complaining. This not only allow increase in revenue for the game but also make it kind of entertaining in it's own way. As long as it doesn't provide extra stats, then I'm in for this, LOL. The devs can also make considerable amount of money by adding Cosmetic equipment (equipment which look so bad ass but have no states) to the game without affecting the game balance This is basically skin concept/mechanics.

(Imagine a warrior with 2 pieces of Juggernaut set equipment, while having those skinny legs and body armor. Why I want that? I looks way cooler to have full set of equipment, mixing multiple sets just look, ah., weird. equipping the Apprentice Armguards in the Equipment (original) slot and Arcanist Armguards in the Cosmetic (new) slotĪppearance of the Arcanist Armguards will apply to the character. each character will have TWO Helmet slots, TWO cape slots, etc), equipment equipped in these slots is purely cosmetic and will not affect the states.Į.g. The idea is simple, add an addition set of equipment slots (i.e.
