

with this I was also thinking of having "tiered" hats. and with that some hats should become very rare to collect, and with the rarity they'd also have a much better effect on the player. for server purpose I was also thinking of giving the option to collect more then 1 of the same type of hat, so you could trade the extra hats you gathered with other players, as they'd probably be wanting those hats if they things like boosts and such.

or if you'd place a cat hat on the stand, creepers would act like the hat was a real cat. it could act like a small radius beacon, giving players within a block or two a small boost effect for a few seconds. I was also thinking of using the hat stand for some extra boosts aswell. like having an armor-like hat would give you some extra bit of armor, or wearing a hat based on a character would give you some extra speed or jumping height, or maybe add some low enchantments to your tools/armor like unbreaking or efficiency. The idea that I had for hats is probably the same that everyone is thinking, having the hats add certain effects or boosts depending what hat you're wearing. and seeing there isn't really a modtopic for these mods, I thought of posting a topic here.

but I was also wondering what kind of ideas other people have for these 2 mods. After playing 1.6 with Hats and Morph for a day or 2 now, I started thinking about some ideas I had for Hats again, and started thinking of some ideas for Morph aswell.
